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PFS StandardOtherworldly Prowl [one-action] Feat 14

Archetype Illusion Primal 
Source Feybound pg. 31
Archetype Wild Hunter
Frequency once per day
Prerequisites Wild Hunter Dedication
Requirements You’re being concealed by, or gaining cover from, a natural source such as foliage or mist.

You sink deeper into the shadows, drawing fey magic around yourself to stalk your prey unseen. You become invisible until you leave the source of your concealment or cover. If your hunting partner is in your wild link aura and meets the requirements, they also become invisible until either of you leaves the source of your concealment or cover.

Traits

Archetype:

This feat belongs to an archetype.

Illusion:

Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save).

If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Shelyn's Corner

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