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Druid Sample Builds

Leaf Druid

Source Core Rulebook pg. 138 1.1
You’re a nurturing caretaker in tune with the natural world and the magic of life. A little plant creature called a leshy accompanies you.

Ability Scores

Prioritize Wisdom. Take Dexterity and Constitution for your defenses, and Charisma to be more diplomatic or Strength if you want to deal more damage in melee.

Skills

Diplomacy, Medicine, Nature, Survival

Order

Leaf

Higher-Level Feats

Call of the Wild (2nd), Woodland Stride (4th), Green Empathy (6th), Plant Shape (10th), Green Tongue (12th)

Prepared Spells

1st heal, summon plants and fungi; Cantrips detect magic, know direction, light, stabilize, tanglefoot

Storm Druid

Source Core Rulebook pg. 136 1.1
You call upon the power of nature to let loose bolts of lightning, intense weather, and elemental spells.

Ability Scores

Prioritize Wisdom. You typically stay at range, so take a high Dexterity. You can choose whether to focus more on your health with Constitution or be more knowledgeable and skilled with Intelligence.

Skills

Acrobatics, Medicine, Nature, Survival

Order

Storm

Higher-Level Feats

Widen Spell (1st), Storm Retribution (6th), Wind Caller (8th), Primal Focus (12th), Invoke Disaster (18th)

Prepared Spells

1st burning hands, gust of wind; Cantrips detect magic, electric arc, know direction, light, ray of frost

Wild Druid

Source Core Rulebook pg. 134 1.1
Taking on the forms of dangerous creatures, you fight with feral intensity. Though you trust your instincts, you might mistrust the ways of polite society.

Ability Scores

Prioritize Wisdom and Strength so you can cast spells and enter melee combat. You'll also want Dexterity and Constitution to improve your defenses and survivability.

Skills

Acrobatics, Athletics, Intimidation, Nature

Order

Wild

Higher-Level Feats

Form Control (4th), Insect Shape (6th), Soaring Shape (8th), Plant Shape (10th), Monstrosity Shape (16th)

Prepared Spells

1st heal, magic fang; Cantrips dancing lights, detect magic, know direction, produce flame, tanglefoot