Encounters for PFS Scenario #7-16: A Star's Journey

A4. Lore Passages

JinkinCreature 1

Tiny Fey Gremlin 
Source Monster Core pg. 181
Recall Knowledge DC 15 • Fey (Nature)
Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +7, Crafting +5 (+7 traps), Deception +5, Nature +5, Stealth +7, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2
Items shortsword
AC 15; Fort +6, Ref +10, Will +7
HP 19; Weaknesses cold iron 2
Speed 30 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–2 piercingPrimal Innate Spells DC 17; Cantrips (1st) prestidigitation
Sneak Attack The jinkin deals 1d6 extra precision damage to off-guard creatures.Tinker (curse, primal) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

MitflitCreature -1

Small Fey Gremlin 
Source Monster Core pg. 180
Recall Knowledge DC 13 • Fey (Nature)
Perception +4; darkvision, scent (imprecise) 30 feet
Languages Sakvroth
Skills Acrobatics +5, Diplomacy +1 (+7 vs. arthropods), Nature +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +0, Int -1, Wis +1, Cha -1
Self-Loathing (emotion, mental) A mitflit's self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Items dart (10), shortsword
AC 14; Fort +2, Ref +7, Will +4
HP 10; Weaknesses cold iron 2
Speed 20 feet, climb 20 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, versatile S), Damage 1d6–1 piercingRanged [one-action] dart +8 [+4/+0] (agile, range increment 20 feet, thrown), Damage 1d4–1 piercingPrimal Innate Spells DC 16; 2nd speak with animals (arthropods only; at will); 1st bane; Cantrips (1st) prestidigitation
Vengeful Anger (emotion, mental) As long as it isn't frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

PugwampiCreature 0

Small Fey Gremlin 
Source Monster Core pg. 180
Recall Knowledge DC 14 • Fey (Nature)
Perception +6; (-2 to hear things) darkvision
Languages Kholo, Sakvroth
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha -2
Items shortbow (60 arrows), shortsword
AC 14; Fort +5, Ref +8, Will +6
HP 17; Weaknesses cold iron 2
Unluck Aura (aura, mental, misfortune, primal) 20 feet. When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–3 slashingRanged [one-action] shortbow +8 [+3/-2] (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercingPrimal Innate Spells DC 16; 2nd speak with animals (at will); Cantrips (1st) prestidigitation

A4. Lore Passages (Easier Difficulty)

JinkinCreature 1

Tiny Fey Gremlin 
Source Monster Core pg. 181
Recall Knowledge DC 15 • Fey (Nature)
Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +7, Crafting +5 (+7 traps), Deception +5, Nature +5, Stealth +7, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2
Items shortsword
AC 15; Fort +6, Ref +10, Will +7
HP 19; Weaknesses cold iron 2
Speed 30 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–2 piercingPrimal Innate Spells DC 17; Cantrips (1st) prestidigitation
Sneak Attack The jinkin deals 1d6 extra precision damage to off-guard creatures.Tinker (curse, primal) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

MitflitCreature -1

Small Fey Gremlin 
Source Monster Core pg. 180
Recall Knowledge DC 13 • Fey (Nature)
Perception +4; darkvision, scent (imprecise) 30 feet
Languages Sakvroth
Skills Acrobatics +5, Diplomacy +1 (+7 vs. arthropods), Nature +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +0, Int -1, Wis +1, Cha -1
Self-Loathing (emotion, mental) A mitflit's self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Items dart (10), shortsword
AC 14; Fort +2, Ref +7, Will +4
HP 10; Weaknesses cold iron 2
Speed 20 feet, climb 20 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, versatile S), Damage 1d6–1 piercingRanged [one-action] dart +8 [+4/+0] (agile, range increment 20 feet, thrown), Damage 1d4–1 piercingPrimal Innate Spells DC 16; 2nd speak with animals (arthropods only; at will); 1st bane; Cantrips (1st) prestidigitation
Vengeful Anger (emotion, mental) As long as it isn't frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

A4. Lore Passages (Standard Difficulty)

JinkinCreature 1

Tiny Fey Gremlin 
Source Monster Core pg. 181
Recall Knowledge DC 15 • Fey (Nature)
Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +7, Crafting +5 (+7 traps), Deception +5, Nature +5, Stealth +7, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2
Items shortsword
AC 15; Fort +6, Ref +10, Will +7
HP 19; Weaknesses cold iron 2
Speed 30 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–2 piercingPrimal Innate Spells DC 17; Cantrips (1st) prestidigitation
Sneak Attack The jinkin deals 1d6 extra precision damage to off-guard creatures.Tinker (curse, primal) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

Mitflit (3)Creature -1

Small Fey Gremlin 
Source Monster Core pg. 180
Recall Knowledge DC 13 • Fey (Nature)
Perception +4; darkvision, scent (imprecise) 30 feet
Languages Sakvroth
Skills Acrobatics +5, Diplomacy +1 (+7 vs. arthropods), Nature +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +0, Int -1, Wis +1, Cha -1
Self-Loathing (emotion, mental) A mitflit's self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Items dart (10), shortsword
AC 14; Fort +2, Ref +7, Will +4
HP 10; Weaknesses cold iron 2
Speed 20 feet, climb 20 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, versatile S), Damage 1d6–1 piercingRanged [one-action] dart +8 [+4/+0] (agile, range increment 20 feet, thrown), Damage 1d4–1 piercingPrimal Innate Spells DC 16; 2nd speak with animals (arthropods only; at will); 1st bane; Cantrips (1st) prestidigitation
Vengeful Anger (emotion, mental) As long as it isn't frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

A4. Lore Passages (Harder Difficulty)

JinkinCreature 1

Tiny Fey Gremlin 
Source Monster Core pg. 181
Recall Knowledge DC 15 • Fey (Nature)
Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +7, Crafting +5 (+7 traps), Deception +5, Nature +5, Stealth +7, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2
Items shortsword
AC 15; Fort +6, Ref +10, Will +7
HP 19; Weaknesses cold iron 2
Speed 30 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–2 piercingPrimal Innate Spells DC 17; Cantrips (1st) prestidigitation
Sneak Attack The jinkin deals 1d6 extra precision damage to off-guard creatures.Tinker (curse, primal) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

Mitflit (2)Creature -1

Small Fey Gremlin 
Source Monster Core pg. 180
Recall Knowledge DC 13 • Fey (Nature)
Perception +4; darkvision, scent (imprecise) 30 feet
Languages Sakvroth
Skills Acrobatics +5, Diplomacy +1 (+7 vs. arthropods), Nature +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +0, Int -1, Wis +1, Cha -1
Self-Loathing (emotion, mental) A mitflit's self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Items dart (10), shortsword
AC 14; Fort +2, Ref +7, Will +4
HP 10; Weaknesses cold iron 2
Speed 20 feet, climb 20 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, versatile S), Damage 1d6–1 piercingRanged [one-action] dart +8 [+4/+0] (agile, range increment 20 feet, thrown), Damage 1d4–1 piercingPrimal Innate Spells DC 16; 2nd speak with animals (arthropods only; at will); 1st bane; Cantrips (1st) prestidigitation
Vengeful Anger (emotion, mental) As long as it isn't frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

Pugwampi (2)Creature 0

Small Fey Gremlin 
Source Monster Core pg. 180
Recall Knowledge DC 14 • Fey (Nature)
Perception +6; (-2 to hear things) darkvision
Languages Kholo, Sakvroth
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha -2
Items shortbow (60 arrows), shortsword
AC 14; Fort +5, Ref +8, Will +6
HP 17; Weaknesses cold iron 2
Unluck Aura (aura, mental, misfortune, primal) 20 feet. When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–3 slashingRanged [one-action] shortbow +8 [+3/-2] (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercingPrimal Innate Spells DC 16; 2nd speak with animals (at will); Cantrips (1st) prestidigitation

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