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ClothingItem 0+

Source Core Rulebook pg. 289


Clothing (Oridinary)Item 0

Source Core Rulebook pg. 287
Price 1 sp
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.

Clothing (Explorer's)Item 0

Source Core Rulebook pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see pages 275–276.

Clothing (Fine)Item 0

Source Core Rulebook pg. 287
Price 2 gp
Bulk L
Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You gain a +1 item bonus to checks to Make an Impression on nobility or other upper-class folk while wearing high-fashion fine clothing.

Clothing (High-Fashion Fine)Item 3

Source Core Rulebook pg. 287
Level 3; Price 55 gp
Bulk L

Clothing (Winter)Item 0

Source Core Rulebook pg. 287
Price 4 sp
Bulk L
Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.