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Marvelous MedicinesItem 12+

MagicalNecromancy
Source Core Rulebook pg. 574
Usage held in 2 hands; Bulk 1
This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks.

Activate Single ActionSingle Action Treat Poison or 8 hours (Treat Disease); Effect You can activate the tools when you use them to Treat Poison in order to produce the effects of neutralize poison, or when you Treat Disease in order to produce the effects of remove disease. Once these medicines have been used to treat a patient’s poison or disease, they can’t be used again to treat the same affliction for that patient.

Marvelous MedicinesItem 12

Source Core Rulebook pg. 574
Level 12; Price 1,800 gp

Marvelous Medicines (Greater)Item 18

Source Core Rulebook pg. 574
Level 18; Price 19,000 gp
The tools grant a +3 item bonus, and the spells are heightened to 6th level.