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LockItem 0+

Source Core Rulebook pg. 290

Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.

Lock (Poor)Item 0

Source Core Rulebook pg. 290
Price 2 sp
Hands 2

Lock (Simple)Item 1

Source Core Rulebook pg. 290
Level 1; Price 2 gp
Hands 2

Lock (Average)Item 3

Source Core Rulebook pg. 290
Level 3; Price 15 gp
Hands 2

Lock (Good)Item 9

Source Core Rulebook pg. 290
Level 9; Price 200 gp
Hands 2

Lock (Superior)Item 17

Source Core Rulebook pg. 290
Level 17; Price 4,500 gp
Hands 2