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Stunning SnareItem 12

ConsumableMechanicalSnareTrap
Source Core Rulebook pg. 591
Price 320 gp

You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save.

Critical Success The creature is unaffected.
Success The creature takes half damage and is flat-footed for 1 round and stunned 1.
Failure The creature takes full damage and is flat-footed for 1 round and stunned 2.
Critical Failure The creature takes double damage and is flat-footed for 1 minute and stunned 4.