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PFS StandardWind-up WidgetItem 3+

Uncommon Magical 
Source Cheliax, Infernal Inheritence pg. 104
Usage held in 2 hands; Bulk L
These simple constructs are often created for children or as proof of concept for larger tools. Despite their resemblance to clockworks, wind-up widgets are animated by magic rather than complex internal mechanisms. They lack power sources, however, and must still be wound up before use.

Activate 1 minute (manipulate); Frequency once per day; Effect You turn the widget’s crank for 1 minute, and it comes to life. The widget operates autonomously—as described in its entry—for 10 minutes, then curls into a small metal ball until your next daily preparations.

PFS StandardWind-up Widget (Wind-up Spy)Item 3

Source Cheliax, Infernal Inheritence pg. 105
Price 50 gp
Bulk L
The wind-up spy resembles a small toy soldier in uniform. When activated, you choose a distance up to 80 feet, and the spy moves that far in a straight line. At the start of each of your turns, it records the next 6 seconds of sounds from within 25 feet, overwriting the previous 6 seconds. You can use a single action with the auditory trait to have it save the current recording and walk the same distance backward, ending the activation early. You can Interact with the spy to play back its current recording.

PFS StandardWind-up Widget (Thieves' Friend)Item 4

Source Cheliax, Infernal Inheritence pg. 105
Price 80 gp
Bulk 1
The thieves’ friend resembles a small thieves’ toolkit with clockwork legs. Once activated, at the start of each of your turns, it moves up to 30 feet in a straight line toward the nearest locked object within 120 feet of it, then attempts to Pick a Lock with a +10 Thievery modifier. The thieves’ friend can detect locked objects hidden in mundane ways but not those concealed by magic.

PFS StandardWind-up Widget (Hand-powered Digger)Item 5

Source Cheliax, Infernal Inheritence pg. 104
Price 140 gp
Bulk 1
The hand-powered digger resembles a small handheld drill. Once activated and placed against a surface, at the start of each of your turns, it digs 15 feet in a straight line through dirt, sand, or another loose material (as a burrow Speed) or deals 5 damage to any harder or denser material, ignoring that material’s Hardness if it’s 4 or less. The digger leaves a tunnel 1 foot in diameter behind it.

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