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Slime DuctsItem 5+

This Item may contain spoilers from the Vaultlines Adventure Path

Uncommon Graft Invested Magical 
Source Pathfinder #225: Vaultlines pg. 219
Usage implanted; Bulk —
Nearly invisible ducts in your skin secrete a layer of slime that coats your flesh.

Activate—Secrete Slime [one-action] (concentrate); Effect You activate the ducts, covering yourself with a thin layer of slime. The effect of the slime depends on the type of slime. The slime lasts for 10 minutes or until you Dismiss the effect.

Tomb JellyItem 5

Price 150 gp
The slime covering you is corrosive to organic material, eating away any other flesh that comes in contact with you. A creature that touches you takes 1d6 acid damage.

Living TarItem 9

Price 625 gp
The black, tar-like sludge on your skin sticks to anything that touches it. You gain a +2 item bonus to checks to Grab an Edge, as well as to your Reflex DC against attempts to Disarm you. A creature that hits you with a melee Strike must attempt a DC 25 Reflex save. attack rolls using the same weapon or appendage until it spends an action to pull the weapon or appendage free, or until you move. creature is disarmed, and the weapon sticks to you until a creature Interacts to pull it free by succeeding at a DC 25 Athletics check. If the Strike was made with an unarmed attack, the creature is grabbed by you until it Escapes (DC 25).

Cave BlightItem 11

Price 1,200 gp
The green-tinged oil coating your skin is radioactive. This radiation is harmless to you and other creatures, but its emanations interfere with teleportation magic. You gain a +2 item bonus to saving throws against effects that would teleport you. In addition, a creature that teleports to within 30 feet of you is thrown off by the interference, taking a –2 circumstance penalty to all checks and DCs until the beginning of their next turn.

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