All Equipment
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Contracts | Cursed Items | Grimoires | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Spellhearts | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Thieves' ToolsItem 0+

Source Core Rulebook pg. 291 2.0
Price 3 gp
Hands 2; Bulk L
You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them.

PFS StandardThieves' ToolsItem 0

Source Core Rulebook pg. 291 2.0
Price 3 gp
Hands 2; Bulk L

PFS StandardThieves' Tools (Replacement Picks)Item 0

Source Core Rulebook pg. 291 2.0
Price 3 sp

PFS StandardThieves' Tools (Infiltrator)Item 3

Source Core Rulebook pg. 291 2.0
Price 50 gp
Hands 2; Bulk L
Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.

PFS StandardThieves' Tools (Infiltrator Picks)Item 3

Source Core Rulebook pg. 291 2.0
Price 3 gp

PFS StandardConcealable PicksItem 4

Uncommon
Source PFS Guide pg. 114
Price 10 gp
Access Member of the Pathfinder Society.

PFS StandardConcealable Thieves' ToolsItem 4

Uncommon
Source PFS Guide pg. 114
Price 80 gp
Hands 2; Bulk L
Access Member of the Pathfinder Society.
Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.