Adjustments
Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

General | General (No Skill) | All Feats

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedTenacious Blood Magic Free ActionFeat 20

This Feat may contain spoilers from the Extinction Curse Adventure Path

UncommonSorcerer
Source Pathfinder #156: The Apocalypse Prophet pg. 73
Frequency once per minute
Trigger You apply an effect from your blood magic that lasts for 1 round.

You have learned how to invest magic more deeply by witnessing Aroden's works. The triggering blood magic effect lasts for 1 minute instead of 1 round.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Capstone Feats

Source Pathfinder #156: The Apocalypse Prophet pg. 72
Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.

Related Feats: Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Verdant Presence