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PFS StandardDefensive Coordination Single ActionFeat 6

AuditoryBardConcentrateMetamagic
Source Advanced Player's Guide pg. 113
Prerequisites warrior muse; Inspire Defense

Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. If your next action is to cast the inspire defense composition cantrip, you can Raise a Shield, and one ally who gains a status bonus from the spell can immediately use a reaction to Raise a Shield.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Metamagic:

Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself.