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PFS StandardHampering Stance Feat 2

Aura Guardian Stance 
Source Battlecry! pg. 42


You make it difficult for enemies to move past you. While you are in this stance, squares in a 5-foot emanation are difficult terrain for your enemies.

Hampering Stance Leads To...

Lock Down, Not so Fast!

Traits

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Guardian:

This trait indicates abilities from the guardian class.

Stance:

A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.