
Predispose Settlement Feat 4Archetype Downtime Skill Source Battlecry! pg. 58Archetype Field PropagandistPrerequisites Field Propagandist Dedication; expert in
Deception
You spend 7 days of downtime seeding propaganda through a settlement with a population of 2,500 or fewer. At 10th level, this increases to a settlement with a population of 10,000 or fewer, and at 16th level, you can affect settlements of any size.
Select a faction or organization (such as the Pathfinder Society, the Hellknights, or the Firebrands) that this propaganda targets and whether you are improving or decreasing the settlement's attitude toward that faction. After this period, attempt a Deception or Diplomacy check against the hard DC of the level of the settlement. These changes last for 1 week before the people return to their original attitudes.
Critical Success You adjust the starting attitude of the settlement's inhabitants toward the targeted faction by two steps. In addition, you gain a +1 circumstance bonus on initiative rolls made in encounters that include members of your targeted faction while in the settlement for 1 week.
Success As critical success, but the inhabitants' attitude is adjusted by one step.
Critical Failure The propaganda attempt backfires. The attitude of the settlement's inhabitants toward you decreases by one step.
Traits
Archetype: This feat belongs to an archetype.
Downtime: A mode of play in which characters are not adventuring. Days pass quickly at the table, and characters engage in longterm activities.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.