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Myth of Quick-Thinking Feat 14

This Feat may contain spoilers from the Myth-Speakers Adventure Path

Rare Mythic 
Source Pathfinder #218: Titanbane pg. 65
Archetype Godling
Prerequisites Godling Dedication; hero-god accomplishment

Your myth includes amusing parables of clever plans and sly maneuvers, often applied to small things in life such as disguising yourself as a sheep to ambush a wolf or tricking a snake into shedding its skin. You can Lie as a two-action activity, regardless of how elaborate your tale. When you attempt a Deception check, you can spend a Mythic Point to do so at mythic proficiency. If you succeed at a Deception check while in the presence of your hierophant, any of your worshippers that you can see automatically succeed at an attempt to Impersonate or Lie in such a way that supports your story (for example, the target of your Lie claiming you are a teacher sees all of your worshippers as students).

You also lay claim to one of the following domains of your choice: confidence, secrecy, or trickery.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.