Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Myth of Realm-Walking Feat 14

This Feat may contain spoilers from the Myth-Speakers Adventure Path

Rare Mythic 
Source Pathfinder #218: Titanbane pg. 65
Archetype Godling
Prerequisites Godling Dedication; hero-god accomplishment

Your myth speaks of distant travel to countless countries, planes, or dimensions. When any effect attempts to anchor you to a plane (such as planar tether) or to banish you from the current plane (such as banishment), that effect gains the incapacitation trait. If it already has the incapacitation trait, you gain a +4 status bonus to your save against the effect. If you successfully save against such an effect, the creature that attempted to use this effect on you must succeed at a Will save against your class or spell DC (whichever is higher) to avoid becoming stupefied 1 for 1 minute (stupefied 2 on a critical failure).

You also lay claim to one of the following domains of your choice: dreams, fate, or travel.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.