Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


To Me! [two-actions] Feat 18

Auditory Emotion Mental Mythic Visual 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 79

Frequency once per day
Prerequisites Heroic Scion Dedication

Two lives spent in adventuring groups has given you a special gift for bolstering party morale and pushing your allies to achieve greater ends when they work as a team. Spend a Mythic Point to rally your allies to your side to regroup or push your advantage. Stride and then make a melee Strike. As soon as your turn is over, your allies within 30 feet who can see and hear you may Stride in your direction as a free action, but don’t have to. Your allies control their own movement and may move in such a way as to avoid obstacles or creatures, but if they Stride, they must be at least 5 feet closer to you than where they were when they started by the end of this movement. If yours or an ally’s movement this round triggers reactions, you or your ally uses mythic proficiency to determine their AC or to attempt a saving throw to resist the reaction. If an ally is within melee range of the target of the Strike you made with this ability, that ally may also make a melee Strike against that enemy as a reaction instead of Striding toward you.

Any Strikes from To Me! made against your nemesis, be they Strikes you make or Strikes made by allies, use mythic proficiency.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.

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