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PFS StandardBlood Pool [reaction] Feat 14

Healing Necromancer Occult 
Source Impossible Magic pg. 39

Trigger A creature with blood within 30 feet of you dies or takes bleed damage.

You use the lifeblood of your enemies to heal your allies. You pool the blood of the creature on the ground in a space adjacent to the triggering creature, infusing it with healing properties. The pool lasts for 1 minute or until absorbed by an ally. When an ally enters a space with a blood pool, they can absorb the blood pool as a free action, regaining Hit Points equal to your level.

Traits

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Shelyn's Corner

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