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PFS StandardEctoplasmic Aura [one-action] Feat 18

Aura Concentrate Necromancer Occult Spirit 
Source Impossible Magic pg. 41

Prerequisites Reclaim Power

For the next 10 minutes, you and all allies in a 30-foot emanation from you gain a +1 circumstance bonus to AC as the air between you and your enemies thickens with ectoplasm. Additionally, any enemy that ends its turn in this aura must attempt a Fortitude saving throw against your spell DC. On a failure, it can’t use reactions until the start of its next turn. You can Dismiss this aura.

Traits

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Spirit:

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

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