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PFS StandardBeguiling Aura [one-action] Feat 12

Archetype Aura Mental Visual 
Source Impossible Magic pg. 93
Archetype Captivator
Frequency once per hour
Prerequisites Captivator Dedication

You channel your manipulative magic to subtly give off mental signals that either drive enemies away or draw them closer. You gain a 30-foot aura that lasts for 1 minute. When an enemy within your aura fails a saving throw against one of your innate captivator spells, you can also have them Step in a direction of your choice, though they must remain within your aura. You can’t choose to have a creature Step into hazardous terrain, off a ledge, or the like.

Traits

Archetype:

This feat belongs to an archetype.

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.

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