Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Necromancer | Oracle | Psychic | Ranger | Rogue | Runesmith | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars


PFS StandardRedirect Teleportation [reaction] Feat 12

Teleportation Wizard 
Source Impossible Magic pg. 109

Trigger A creature teleports into a space within 60 feet of you.

You’re able to intercept a teleportation effect and change where a creature appears. You expend a prepared spell that has the teleportation trait. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell. The counteract rank for this effect is equal to the rank of the expended spell. If you succeed on your counteract check, you don’t disrupt the spell. Instead, you choose an unoccupied space within 60 feet of you for the creature to teleport into. You can’t choose a space that is obviously harmful (such as into a wall of fire or hazardous terrain) or would cause the target to fall.

Traits

Teleportation:

Teleportation effects instantaneously move something from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Shelyn's Corner

×