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Exploding StatueHazard 2

Legacy Content

Mechanical Trap 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 26
Complexity Simple
Stealth DC 18 (trained)
Description A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.
Disable DC 21 Thievery (trained) to safely cut the wire
AC 21, Fort +6, Ref +12
Hardness 5, HP 30 (BT 15); Immunities critical hits, object immunities, precision damage
Explosion [reaction] Trigger A creature opens the northern door without first disabling the trip wire; Effect The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 basic Reflex save).