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Chernasardo ChompersHazard 7

Uncommon Mechanical Snare Trap 
Source Claws of the Tyrant pg. 48
Complexity Simple
Stealth DC 27 (trained) to spot the snare
Description These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature’s leg.
Disable DC 26 Acrobatics (trained) to step clear the snare before it springs, or DC 22 Thievery (trained) to trigger the trap harmlessly
AC 24, Fort +14, Ref 0
Hardness 15, HP 60 (BT 30); Immunities critical hits, object immunities, precision damage
Bite [reaction] Trigger A creature moves into the space containing the trap; Effect The trap’s jaws snap shut on the creature’s leg, dealing 4d8+14 piercing damage (DC 26 basic Reflex save). On a failure, the creature becomes caught in the trap and is immobilized (Escape DC 22).