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Electrified EntranceHazard 7

Uncommon Magical Trap 
Source Claws of the Tyrant pg. 49
Complexity Simple
Stealth DC 24 (trained) to spot the runes etched into the door’s frame
Description Magical runes electrocute anyone who crosses the door’s threshold.
Disable DC 26 Acrobatics (trained) to jump through the door before the runes trigger, DC 28 Thievery (expert) to scratch out the runes, or dispel magic (4th rank; counteract DC 24) to counteract the runes
AC 22, Fort +18, Ref +12
Hardness 14, HP 58 (BT 26); Immunities critical hits, object immunities, precision damage
Sizzle [reaction] Trigger A creature moves through the doorway; Effect Arcs of lightning flash across the threshold. The triggering creature takes 4d8+18 electricity damage (DC 23 basic Reflex save). On a failure, the creature is also dazzled for 1 minute. On a critical failure, the creature is blinded for 1 minute and then dazzled for an additional minute.
Reset 1 minute