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Animal PitHazard 0

Mechanical Trap 
Source Pathfinder #213: Thirst for Blood pg. 23
Complexity Simple
Stealth DC 18 (DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)
Description A weight-activated trap door covers a pit that’s 10 feet square and 20 feet deep.
Disable DC 12 Thievery to remove the trap door
AC 10, Fort +1, Ref +1
Trapdoor Hardness 3, Trapdoor HP 12 (BT 6); Immunities critical hits, object immunities, precision damage
Pitfall [reaction] Trigger A creature weighing at least 20 pounds walks onto the trap door; Effect The triggering creature falls in and takes falling damage (typically 10 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.
Reset The trapdoors automatically reset to their closed position once a creature falls in, allowing for more creatures to fall in, though any camouflage on the trap door falls in as well, making it easier for creatures to notice the trap door.