General Hazards | Adventure-Specific Hazards | Weather Hazards


Collapsing CellHazard 4

Rare Environmental Trap 
Source Pathfinder #214: The Broken Palace pg. 10
Complexity Simple
Stealth DC 22 (expert)
Description A section of ceiling and iron cell bars collapse inward.
Disable DC 22 Thievery (trained) or DC 25 Crafting (trained) to use a loose iron bar to shore up the ceiling.
Collapse [reaction] Trigger A Medium or larger creature moves through the cell at a faster pace than simply Stepping, or more than one Medium or larger creature enter the cell at the same time; Effect The ceiling and walls of the cell collapse, creating a thunderous roar. All creatures in the cell must attempt a DC 25 Reflex save; the cell then becomes greater difficult terrain that can be passed through safely.
Critical Success The creature is unaffected.
Success The creature takes 1d10+6 bludgeoning damage.
Failure The creature takes 2d10+13 bludgeoning damage and is immobilized by fallen rubble (Escape DC 25).
Critical Failure The creature is buried in the rubble. They take 3d10+19 bludgeoning damage and are restrained (Escape DC 25). Until they escape, the creature must hold their breath or risk suffocating.