General Hazards | Adventure-Specific Hazards | Weather Hazards


Meddler's MuddleHazard 8

Uncommon Magical Trap 
Source Pathfinder #215: To Blot Out the Sun pg. 13
Complexity Simple
Stealth DC 28 (expert)
Description A rune hidden in the door’s decorative carvings delivers a telepathic jolt, draining will and muddling the mind.
Disable Thievery DC 26 (expert) to scratch out the rune without triggering a mental assault, or dispel magic (3rd rank; counteract DC 24) to counteract the rune
Telepathic Jolt [reaction] (arcane, mental); Trigger A creature touches the door directly or with a tool; Bypass key; Effect The trap deals 6d10 mental damage to the triggering creature (DC 26 basic Will save). On a failure, the target is additionally stupefied 1 for 24 hours (stupefied 3 on a critical failure).
Reset The trap resets after 1 minute.