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Electric FenceHazard 8

Uncommon Electricity Mechanical Trap 
Source Pathfinder #215: To Blot Out the Sun pg. 54
Complexity Simple
Stealth DC 30 (expert)
Description A locked, wrought iron fence with bars spaced inches apart is magically electrified.
Disable Crafting or Thievery DC 28 (expert) to disconnect the fence from its magitech power source
AC 25, Fort +20, Ref +14
Hardness 15, HP 60 (BT 30); Immunities object immunities
Shock [reaction] Trigger A creature touches the fence directly or with a tool or weapon; Effect The fence deals 6d12 electricity damage to the triggering creature (DC 26 basic Reflex).
Routine
Reset The trap automatically resets. If deactivated or disabled, the trap doesn’t reset.

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