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Ekriathe's RageHazard 10

Unique Complex Haunt 
Source Pathfinder #218: Titanbane pg. 30
Complexity Complex
Stealth +22 (expert)
Description Ekriathe’s talon releases a pulse of psychic rage throughout the area, transforming the lighthouse’s lantern room into a pitched battlefield.
Disable DC 27 Religion (expert) twice to disrupt the divine mythic energies, or DC 32 Thievery (expert) twice to cut down the talon and remove it from the room without triggering the haunt
AC 30, Fort +22, Ref +16
Hardness 10, HP 70 (BT 35); Immunities mental, Weaknesses area damage 10
The Battle for Dhuraxilis [reaction] (divine, illusion) Trigger A creature other than Dorlina touches Ekriathe’s talon; Effect Each creature in the area sees the lantern room transform into a battlefield, where Ekriathe and her allies battle a force of human soldiers. Each creature takes 4d12+26 mental damage (DC 33 basic Will save). A creature that fails or critically fails the save believes it has been transported backward in time and can’t willingly leave the lantern room until the haunt is disabled. An affected creature can attempt a new save at the end of each of its turns to end this effect. The haunt then rolls initiative.
Routine (3 actions) The haunt attacks creatures in the area, making spear and talon Strikes against targets determined at random. The haunt takes the multiple attack penalty only if it targets the same creature more than once on a turn. The haunt loses one action if its Hit Points are reduced below its Break Threshold.
Melee [one-action] spear +23, Damage 2d12+13 mental
Melee [one-action] talon +23 (agile), Damage 2d10+13 mental
Reset The haunt deactivates once no creatures remain in the lantern room, but it resets immediately.