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Wall Blades TrapHazard 3

Complex Mechanical Trap 
Source The Disgraced Dollmaker pg. 65
Complexity Complex
Stealth +10 (trained)
Description A series of rotating, serrated blades attached to long poles routinely slice out of grooves carved into the stone walls.
Disable DC 20 Thievery (trained) to disengage the mechanisms that operate the blades in one wall
AC 22; Fort +12, Ref +6
Hardness 10, HP 16 (BT 8) to destroy the mechanisms in one wall; Immunities critical hits, object immunities, precision damage
Slice and Dice [reaction] Trigger A creature is within 10 feet of a trapped wall; Effect The hazard makes a serrated blade Strike against all creatures within 10 feet of the west, east, or south wall; these Strikes don’t take a multiple attack penalty. The hazard then rolls initiative.
Routine (3 actions) For each wall in which the mechanisms have been disabled or destroyed, the hazard has 1 fewer action. On each action, the hazard makes a serrated blade Strike against one creature within 10 feet of the west, east, or south wall. Each set of wall blades acts once per turn.
Melee serrated blade +12 (reach 10 feet), Damage 2d6+5 slashing; no multiple attack penalty
Reset The trap deactivates when the room is empty and resets after 1 minute.

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