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Guardian GuisesHazard 17

Unique Complex Magical Trap 
Source Tailors and Traitors pg. 157
Complexity Complex
Stealth +33
Description Apparitions of Aroden in his various 12 guises (the shepherd, soldier, tailor, thief, and more) emerge in pairs to defend this room.
Disable DC 43 Diplomacy (master), DC 43 Intimidation (master), or DC 43 Religion (expert); three successes are required to convince the trap that Aroden is truly dead, causing the spiritual guardians to hesitate and protest before fading away
Last Azlanti’s Defense [reaction] (divine, spirit) Trigger Kaisentia rolls initiative; Effect Two 9th-rank spiritual guardian spells resembling ghostly simulacra of Aroden in two of his 12 guises emerge from their corresponding statues. One moves to an unoccupied space within the statue’s line of effect and makes an attack against an adjacent creature hostile to Kaisentia (spell attack modifier of +33, 5d8 force damage). The other moves to an unoccupied space adjacent to Kaisentia and protects her (90 Hit Points). The hazard rolls initiative.
Routine (2 actions; spirit) The hazard Sustains both spiritual guardians, either attacking or protecting at Kaisentia’s direction. Once per round, if fewer than two spiritual guardians are present, the hazard conjures one new spiritual guardian from one of the statues as an action. Each statue can create only one spiritual guardian in this way before needing to be reset.
Reset 1 day or after Kaisentia spends 10 minutes here in focused prayer

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