General Hazards | Adventure-Specific Hazards | Weather Hazards


Collapsing Egorian BuildingHazard 18

Rare Complex Environmental 
Source Midnight Burning pg. 178
Complexity Complex
Stealth +35 (expert) to notice cracks forming in the walls of the structure
Description Tremors from the changing landscape could cause a building to collapse.
Disable DC 45 Athletics (master), Crafting (master), or Engineering Lore (master) to brace the structure against collapse until the end of the creature’s next turn. The DC of the flat check for this round (see Routine) decreases by 4 on a success (or by 8 on a critical success). Decreasing the flat check DC to 0 stabilizes the structure, ending this hazard.
Shake to Pieces [reaction] Trigger The Hellfire tornado (see below) moves adjacent to the building; Effect The building trembles. The floors of the building and the streets within 30 feet of the building become difficult terrain; creatures on this difficult terrain take a –2 circumstance penalty to attack rolls, AC, and skill checks. The hazard rolls initiative.
Routine (1 action) The GM rolls a DC 11 flat check, decreasing the DC as noted above. If the check fails, dust and debris fall within the building and 30 feet around it, providing concealment for 1 round and dealing 10d6 bludgeoning damage to 1d4 randomly chosen targets in the area (DC 40 basic Reflex save); a target that critically fails this save is also knocked prone. If the flat check critically fails, the effect is the same, but damage from the debris increases to 16d6, it affects 2d4 randomly chosen targets, and a creature that critically fails its save is knocked prone and restrained by the rubble (Escape DC 40, Force Open DC 44).
Reset The building becomes susceptible to Shake to Pieces again 1d4 rounds after it’s stabilized.

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