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Animated Cage TrapHazard 20

Complex Magical Trap 
Source Midnight Burning pg. 189
Complexity Complex
Stealth +38 (master)
Description A spiky iron cage pulls in a victim with animated chains before slamming shut and locking tight.
Disable DC 45 Thievery (master) to Pick the Lock, DC 48 Athletics (master) to break the lock or bend the bars; five total successes are required to disable the trap
AC 42; Fort +39, Ref +30
Hardness 35, HP 130 (BT 65); Immunities critical hits, object immunities, precision damage
Capturing Chain [reaction] Trigger A creature that isn’t a member of the inquisition or an authorized ally comes within 15 feet of the cage; Effect The trap makes a chain Strike against the triggering creature. If the trap damages and successfully grapples the target with Improved Grab, the trap pulls the target 5 feet closer (or into the cage if the Strike was a critical hit). The trap then rolls initiative.
Routine (3 actions) As 1 action, the trap makes a chain Strike against a target in its reach; its Athletics modifier for Improved Grab is +36. The trap can have any number of creatures grabbed or restrained by its chains. If the trap has any creatures grabbed or restrained, it attempts to pull them closer as 1 action with an Athletics check against the creature’s Fortitude DC; on a success, it pulls the creature 5 feet closer (10 feet on a critical success). A Large or smaller creature can be pulled inside the cage, after which the cage door slams shut. The cage can only contain one creature, and that creature is restrained while inside (Escape DC 50). As 1 action, the trap can Constrict the creature inside the cage with more chains.
Melee [one-action] chain +38 (magical, reach 15 feet), Damage 4d8+20 bludgeoning plus Improved Grab
Constrict [one-action] 3d8+20 bludgeoning, DC 45
Reset The trap deactivates 1 minute after there are no longer any potential prisoners in the room and then activates 1 round after that.

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