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What All Heroes FearHazard 6

Unique Complex Haunt 
Source The Reception Halls pg. 133
Complexity Complex
Stealth +15 (expert)
Description The depictions of heroic deeds transform as the lights dim, becoming testaments to cowardice and failure.
Disable DC 25 Intimidation to push back against the haunt with your own memories of bravery or DC 28 Religion to exorcise the haunt; three successes are required to disable it.
Your
Legacies
are
Failures [reaction] (emotion, fear, mental, occult)
Trigger A humanoid ends their turn in the room; Effect The room’s built-in light sources lower to dim illumination (although any light sources carried by PCs are unaffected), and the depictions of the heroics in the dioramas and statues transform into depictions of fear and cowardice. All humanoids in the room must make a DC 24 Will save to avoid becoming frightened 1 (frightened 2 on a critical failure). The haunt then rolls initiative.

Routine (2 actions; emotion, fear, mental) On its initiative, the haunt’s first action is to randomly select one humanoid in the room. All of the depictions of Eragayl in the artwork transform to depict that humanoid, who becomes the focus of the haunt. On its second action, the haunt’s depictions animate, showing the targeted humanoid as they are slowly destroyed by what they fear most. All humanoids in the room must make a DC 24 Will save, with the target taking a –2 status penalty to the save.
Critical Success The creature is unaffected.
Success The creature takes 2d6+1 mental damage from the conviction that they’ll be remembered as a coward and a failure.
Failure As success, but 4d6+2 mental damage, and the creature increases its frightened condition value by 1 to a maximum of frightened 4.
Critical Failure As failure, but 8d6+4 mental damage. If the creature is already frightened 4, they become paralyzed with fear until the start of the haunt’s next turn.
Reset The haunt deactivates at the start of any round in which there are no living humanoids in the room, then resets 1 minute later.

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