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Zutha's LegacyHazard 18

Unique Complex Haunt Mythic 
Source Pathfinder #220: Crypt of Runes pg. 15
Complexity Complex
Stealth +48 (expert) to sense Zutha’s hungry spirit before it manifests
Description The scowling visage of Runelord Zutha appears above the altar. Meanwhile, mask-like versions of Zutha’s face manifest on nearby rubble and vomit swarms of maggots. Once the masks are destroyed, the air fills with spectral duplicates of Zutha’s life-draining bone scythe.
Disable DC 45 Occultism (legendary) or Religion (legendary) to exorcise Zutha’s spirit, or DC 48 Intimidation (master) or Performance (master) to recite the details of Zutha’s defeat; six total successes are required to disable the haunt.
AC 45; Fort +36, Ref +27, Will +33
Mask Hardness 30; Scythe Hardness 30, Mask HP 120 (BT 60); Scythe HP 120 (BT 60); Immunities critical hits, object immunities, precision damage, Weaknesses bludgeoning 20, Resistances all damage 5 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Howl of Rage [reaction] (emotion, fear, mental) Trigger A living creature attempts to descend the stairwell at area A1a into the islet’s interior; Effect A ghostly version of Zutha’s face appears above the island. Meanwhile, the rubble on the islet warps into smaller versions of Zutha’s face. The faces howl in rage as one. All creatures on the islet must succeed at a DC 42 Will save or become frightened 1 (or frightened 3 on a critical failure). The haunt then rolls initiative.
Routine (4 actions) The haunt uses Vomit Maggot three times, then Poisonous Belch once. For each success at Disabling the haunt, the haunt loses one Vomit Maggot action. Destroying a mask also removes one of the haunt’s Vomit Maggot actions. Once the haunt can no longer use Vomit Maggot, it immediately regains three actions and replaces Vomit Maggot with Spectral Scythe. Destroying a scythe also removes one of the haunt’s Spectral Scythe actions. Once the haunt loses all three of its Spectral Scythe actions, the haunt is destroyed.
Vomit Maggot [one-action] One of Zutha’s rubble-masks vomits a swarm of maggots. (The masks appear everywhere on the islet, and destroyed masks reform moments later, making nowhere on the islet safe.) The maggots burrow into the flesh of a creature of the GM’s choice. The creature takes 2d12 persistent piercing damage (DC 42 basic Fortitude save) and is slowed 1 for as long as they continue taking this damage. When the persistent damage ends, the maggots dissolve into foul-smelling oil.
Spectral Scythe [one-action] (void) One of Zutha’s scythes swipes at a creature of the GM’s choice. The creature must attempt a DC 42 Reflex save with the following results.
Critical Success The creature is unaffected.
Success The creature takes 3d10+10 void damage.
Failure The creature takes 6d10+10 void damage and is drained 1.
Critical Failure The creature takes 12d10+10 void damage and is drained 2.
Poisonous Belch [one-action] (poison) The ghostly image of Zutha’s face belches a toxic cloud that reeks of decaying flesh. The cloud fills a 10-foot burst centered anywhere on the island and lasts until the haunt’s next turn. Any creature that enters the area or that starts its turn in the area must attempt a DC 44 Fortitude save with the following results.
Critical Success The creature is unaffected.
Success The creature takes 5d8 poison damage.
Failure The creature takes 10d8 poison damage and is sickened 1.
Critical Failure The creature takes 20d8 poison damage, is sickened 2, and is slowed 1 for as long as it remains sickened.
Reset The haunt deactivates once no living creatures remain nearby. The haunt resets 1 hour later.

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