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Trinity StarHazard 18

Unique Arcane Complex Mythic 
Source Pathfinder #220: Crypt of Runes pg. 60
Complexity Complex
Stealth +35 (master)
Description A blazing comet with three tails—one red, one black, and one with rainbow hues—careens throughout the area.
Disable DC 48 Athletics (legendary) to grab one of the comet’s tails and rip it free; DC 45 Occultism or Religion (master) to exorcise the divine energy of the red tail (which is infused with Gorum’s legacy) or the black tail (infused with the nihilism of Abaddon’s Eclipse); DC 45 Arcana (master) to unweave the magic of the rainbow tail (Xanderghul’s mythic power); or dispel magic (9th rank; counteract DC 36) to counteract one of the tails. Each tail must be disabled separately to disable the hazard.
AC 42; Fort +33, Ref +36
Hardness 30, HP 120 (BT 60); Immunities critical hits, object immunities, precision damage
Starform [reaction] (arcane, light) Trigger Dream Aethusa has been dead for 10 minutes; Effect Dream Aethusa’s body is consumed with mythic energy, transforming into a comet with three blazing tails. All creatures within 120 feet must succeed at a DC 40 Fortitude save to resist becoming dazzled for 1 minute (or blinded permanently on a critical failure). The hazard then rolls initiative.
Routine (1 action) The Trinity Star flies at a speed of 60 feet, moving through the spaces of as many creatures as possible. Each creature the Trinity Star moves through must make a DC 42 Reflex save with the following results.
Critical Success The creature is unaffected.
Success The creature takes 6d6 force damage.
Failure The creature takes 11d6 force damage and is knocked prone.
Critical Failure The creature takes 22d6 force damage, is knocked prone, and if the creature is mythic, they lose 1 Mythic Point. If the Trinity Star has lost any of its tails, it regrows one of them (chosen at random if it’s lost two tails).

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