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Jona's NightmareHazard 5

Rare Complex Haunt 
Source The Dead God's Hand pg. 159
Complexity Complex
Stealth +13 (expert) to notice the blood welling up and “wake up” in the nightmare
Description A flood of blood bubbles up out of the ground, along with dozens of grasping arms that try to drag sleeping victims down into the gory deep.
Disable DC 23 Religion to draw upon your faith to weaken the haunt, DC 20 Occultism or DC 26 Perception to recognize tells that suggest this is all just a nightmare and to use lucid dreaming techniques to minimize the threat; three total successes are required to disable the haunt
Blood Flood [reaction] Trigger An hour passes after the PCs fall asleep in Jona’s proximity; Effect Blood and gory limbs rise up to flood and clutch. Each PC must succeed at a DC 22 Will save or become frightened 1 (frightened 2 on a critical failure). The haunt then rolls initiative.
Routine (1 action) The haunt tries to choke and drown the PCs in blood. The experience is harrowing and violent, and while the threat is all in the PCs’ minds, it can still kill them. All affected PCs take 3d6 mental damage (DC 22 basic Will save). A PC who fails this saving throw also becomes stupefied 1 for 24 hours (stupefied 2 for 24 hours on a critical failure).
Reset The haunt deactivates after 5 rounds. While the PCs then wake as detailed above, until the haunt is disabled, it resets and can trigger again the next time the PCs and Jona sleep.

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