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Slithering SnakesHazard 12

Complex Magical Trap 
Source Echoes in the Earth pg. 28
Complexity Complex
Stealth +26 (master) to notice the rune
Description A black, snake-shaped rune summons sinuous, shadowy serpents to grab and bite intruders throughout the room.
Disable DC 31 Acrobatics (expert) to approach the desk without triggering the trap, followed by DC 33 Thievery (expert) to erase the rune; conversely, dispel magic (6th rank; Rules.aspx?ID=3280 DC 31) to counteract the rune
Slither [reaction] (arcane) Trigger A creature moves within 10 feet of the desk; Effect The hazard rolls initiative. On its turn, shadowy snakes appear throughout the room, filling the area with the effect of a 6th-rank slither spell (DC 34) for 1 minute.
Reset The trap resets each day at dawn.

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