General Hazards | Adventure-Specific Hazards | Weather Hazards


Malfunctioning EngineHazard 12

Unique Complex Magical Trap 
Source The Palace of Screaming Flesh pg. 43
Complexity Complex
Stealth +29 (expert)
Description The malfunctioning ecdysis engine warps the flesh of creatures that enter the room.
Disable DC 32 Arcana (expert) or Occultism (expert) four times to disrupt the magic, or dispel magic (6th rank, DC 30) to cleanse the vaultline’s effect on the ecdysis engine. Closing the sluice in area B1 drains power from the engine and counts as one success, as does calibrating the control panel in area B23. For each success, reduce the hazard’s number of actions by 1.
Fleshwarp [reaction] (morph) Trigger A creature enters the ecdysis engine; Effect The warpline arcs throughout the area. Each creature in the room must attempt a DC 36 Reflex save.
Critical SuccessThe creature is unaffected and gains a +1 status bonus to further saves against the hazard.
SuccessThe creature is unaffected.
FailureThe creature becomes sickened 1.
Critical FailureThe creature becomes sickened 2.

Routine (4 actions) The warpline focuses on a random creature in the room, which must make a DC 36 Fortitude save. A single creature can’t be targeted more than once on the hazard’s turn.
Critical SuccessThe creature is unaffected and gains a +1 status bonus to further saves vs. the hazard.
SuccessThe creature is unaffected.
FailureThe creature becomes enfeebled 1 or clumsy 1 (determined randomly), or its enfeebled or clumsy condition value increases by 1 (to a maximum of 4 for each condition).
Critical FailureAs failure, except the condition value becomes 2 or increases by 2.

Shelyn's Corner

×