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Telepathic WhispersHazard 16

Complex Haunt 
Source A Vast Abyss Above pg. 77
Complexity Complex
Stealth +27 (expert)
Description The spirits of the dead entice visitors with forbidden knowledge.
Disable DC 40 Occultism or Religion (expert) to ward off the spirits’ influence, DC 42 Intimidation (trained) to silence the whispers. A PC who brandishes the gaze of eternity gains a +2 item bonus to their checks. Three successes total are required to disable the haunt.
Answer [reaction] (mental) Trigger A creature enters the chamber; Effect The spirits whisper in a chorus of sibilant voices. Each creature in the area takes 3d12+18 mental damage, with a DC 42 basic Will save. A creature that doesn’t understand Sakvroth gains a +4 circumstance bonus to their save. The hazard then rolls initiative.
Routine (1 action) The spirits peer into the minds of up to three creatures in the area. Each creature attempts a DC 40 Will save. On a failure, the target must choose to either divulge a closely guarded secret or take 4d8+18 mental damage. On a critical success, the target can ask the haunt a question, which the spirits answer truthfully to the best of their ability.
Reset The hazard deactivates after 1 minute or after the spirits have answered three questions, whichever comes first. It resets after 24 hours.

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