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Animated ParlorHazard 18

Unique Complex Haunt 
Source Coils of the King pg. 120
Complexity Complex
Stealth +35 (master)
Description The items in the room, from the knick-knacks on the shelves to the logs burning in the fireplace, come to life and attack all creatures in the room.
Disable DC 44 Deception, Diplomacy, or Intimidation (expert) to convince the items to stop attacking, DC 40 Occultism or Religion (expert) to exorcise the soul fragments in the items; four total successes are required to disable the hazard
AC 39; Fort +28, Ref +34, Will +28
Hardness 20, HP 110 (BT 55); Immunities critical hits, object immunities (except spirit), precision damage
Come to Life [reaction] Trigger A creature steps on, touches, or otherwise interacts with the carpet; Effect The room’s furnishings animate and begin flying about the chamber. Any creature in the area takes 2d12 bludgeoning damage, 2d12 fire damage, 2d12 piercing damage, and 2d12 slashing damage, with a DC 40 basic Reflex save. On a critical failure, the creature is also knocked prone. The hazard rolls initiative.
Routine (4 actions) On each action, the hazard makes an animated object Strike against a different creature in the room. For each successful check made to disable the hazard, the haunt has 1 fewer action.
Melee [one-action] animated object +35, Damage 2d12+12 bludgeoning, fire, piercing, or slashing; no multiple attack penalty
Reset The hazard resets 1 hour after it has been disabled. If destroyed, the hazard doesn’t reset until Zyphaniss refurnishes the room, a project that takes several weeks.

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