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Puzzle GateHazard 17

Unique Complex Mechanical Trap 
Source Coils of the King pg. 125
Complexity Complex
Stealth +33 (master)
Description This complicated lock requires solving five puzzles in quick succession.
Disable DC 44 Athletics (master) to Force Open the gate, DC 41 Crafting or Thievery (expert) twice to dismantle the puzzle lock, or DC 34 Games Lore (expert) or DC 36 Society (expert) five times to solve the puzzles
Hardness 28, HP 112 (BT 56); Immunities critical hits, object immunities, precision damage
Defense Activated [reaction] Trigger A creature damages the gate or fails to bypass the gate by any other means other than a Games Lore or Society check; Effect The hazard makes an electroshock Strike against the triggering creature. The hazard then rolls initiative.
Routine (1 action) The puzzle makes an electroshock Strike against two different creatures.
Melee [one-action] electroshock +36 (reach 30 feet), Damage 4d12+12 electricity; no multiple attack penalty. On a critical hit, the target is also stupefied 1 for 1 minute.
Reset The hazard resets after 1 minute if even one puzzle remains unsolved. The hazard doesn’t reset if the gate is destroyed.

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