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Wet BlanketHazard 17

Unique Complex Haunt 
Source Coils of the King pg. 125
Complexity Complex
Stealth +35 (master)
Description Wet Blanket’s invisible spirit plays a discordant tune that confounds the senses.
Disable DC 40 Diplomacy or Intimidation (expert) twice to convince Wet Blanket to stay silent, DC 42 Occultism or Religion (master) to exorcise Wet Blanket’s spirit, or DC 38 Performance (expert) twice to drown out Wet Blanket’s music. A PC holding Wet Blanket’s fiddle of the maestro gains a +2 item bonus to any check made to disable the haunt.
Crescendo [reaction] (auditory, emotion, mental) Trigger A creature moves adjacent to the iron gate; Effect Wet Blanket’s discordant tune swells to a crescendo. Each creature in the area must succeed at a DC 42 Will saving throw or be stupefied 1 for 1 minute (or stupefied 2 on a critical failure). The hazard then rolls initiative.
Routine (1 action; auditory, concentrate, emotion, incapacitation, mental) Wet Blanket’s tune causes creatures who hear it to act irrationally. Each creature in the area attempts a DC 40 Will save.
Critical SuccessThe creature is unaffected and becomes immune to the tune for 1 minute.
SuccessThe creature is stunned 1.
FailureThe creature is confused for 1 minute. They can attempt a new save at the end of each of their turns to end the confusion.
Critical FailureAs failure, and the creature immediately attacks themself. The Strike doesn’t give the creature a flat check to recover from the confusion.

Reset Unless the haunt is disabled, Wet Blanket falls silent once all creatures leave the room. She returns if another creature moves adjacent to the gate.

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