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Prime Nucleate EinHazard 20

Complex Earth Elemental Force 
Source A Name that Means Death pg. 156
Complexity Complex
Stealth +35 (master) to recognize Ein’s gem for what it is
Description Ein uses her ability to project constructs of hardlight to harry intruders, hoping to slay them before they can free Death.
Disable DC 38 Arcana, Nature, Occult, or Religion once to break an adjacent beam's magical connection with Death, followed by a DC 40 Athletics, Crafting, or Thievery check to reposition an adjacent lens so that the beam it reflects strikes Ein. Once a beam strikes Ein's body, she loses one action, and the beam follows her wherever she moves. When four beams are focused on Ein, her light body overloads and is destroyed, ending her assault.
Awaken [reaction] Trigger Death's connection with at least two of the beams is broken; Effect Ein projects herself a Gargantuan hard-light body resembling an enormous scarab beetle, which appears in the center of the temple. The hazard then rolls initiative.
Routine (4 actions) If Ein doesn't begin her turn within range of at least one enemy, she uses her first action to Fly into range, her next two actions to use Shattering Shriek (if available), and any remaining actions to use Ein's Assault or Bonds of Light, prioritizing creatures attempting to tamper with the lenses.
Bonds of Light [two-actions] Frequency once per round; Effect Ein projects shackles of hardlight at a single creature within 30 feet, binding them to the nearest surface. The target must attempt a DC 38 Reflex save or become immobilized (Escape DC 40). The shackles can be destroyed by any effect capable of destroying or damaging force constructs. Ein can release a shackled creature as a free action, and for each creature currently shackled, the maximum number of actions she can spend on her Ein's Assault ability decreases by 1.
Ein's Assault [one-action] to [three-actions] Frequency once per round; Effect Ein projects a horde of insectile hard-light constructs in a 20-foot burst within 30 feet (DC 38 basic Reflex save), which swarm over creatures in the area in a biting, tearing cloud. The damage depends on the number of actions.
[one-action] 2d8+2 force damage
[two-actions] 4d8+14 force damage
[three-actions] 6d8+14 force damage
Shattering Shriek [two-actions] Frequency once per round; Effect Ein Flies to the center of the temple and emits a piercing wail, detonating a swath of crystals in a storm of razor- sharp fragments. All creatures within 10 feet of a wall take 10d6 piercing damage (DC 43 basic Reflex save), and all creatures in a 10-foot emanation around Ein take 10d6 sonic damage (DC 43 basic Fortitude save), becoming permanently deafened on a critical failure. Eincan't use Shattering Shriek again for 1d4 rounds.
No Escape [reaction] Trigger Death is freed from his bonds; Effect Ein screams in fury, projecting an impenetrable hard-light barrier across the entrance to the temple, sealing all intruders inside.
Speed fly 60 feet
Reset If Ein destroys the intruders, she retrieves Death, places him in a hard-light cocoon at the center of the temple, and then proceeds to return any repositioned lenses to their original alignment, trapping him once more. She then returns to her gem form and resumes her orbit around the chamber.

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