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Gilded Gunner Goon

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Elite | Normal | Weak
Proficiency without Level

Elite Gilded Gunner GoonCreature 5

Legacy Content

Uncommon LE Medium Human Humanoid 
Source Pathfinder #179: Cradle of Quartz pg. 19
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 (includes +2 from Uncommon) • Humanoid (Society)
Various criminals
Perception +10
Languages Common
Skills Acrobatics +14, Athletics +13, Deception +12, Stealth +14
Str +3, Dex +4, Con +3, Int +1, Wis +0, Cha +0
Items black powder horn, chain shirt, dagger, flintlock pistol (20 rounds)
AC 22; Fort +13, Ref +16, Will +10
HP 75
Speed 25 feet
Melee [one-action] dagger +16 [+12/+8] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+4 piercingMelee [one-action] fist +15 [+11/+7] (agile, nonlethal), Damage 1d4+2+3 bludgeoningRanged [one-action] flintlock pistol +16 [+11/+6] (concussive, fatal d8, range 40 feet, reload 1), Damage 1d4+2+4 piercingSneak Attack A Gilded Gunner goon's Strikes deal 1d6 additional precision damage to flat-footed creatures.

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