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Kemnebi's Puppets

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Elite | Normal | Weak
Proficiency without Level

Weak Kemnebi's Puppets Creature 15

Legacy Content

Uncommon N Medium Human Humanoid 
Source Pathfinder #186: Ghost King's Rage pg. 44
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 36 (includes +2 from Uncommon) • Humanoid (Society)
Perception +28
Languages Common, Necril
Skills Acrobatics +26, Athletics +30, Stealth +26
Str +9, Dex +6, Con +6, Int -5, Wis +5, Cha -1
AC 34; Fort +28, Ref +28, Will +20
HP 345; Immunities mental
Controlled (divine, enchantment) Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.
Speed 25 feet
Melee [one-action] fist +30 [+26/+22] (agile), Damage 3d6-2+15 bludgeoning plus grabGang Up Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's grabbed by at least one of the puppet's allies.

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