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There is a Legacy version here.

Beggar

Wherever there is poverty, there are beggars. Beggars are truly the downtrodden of society, as folks who have been cast out into the streets due to a variety of setbacks or the weight of circumstance. Some beggars work for underworld organizations as lookouts, spies, or even hired muscle on the cheap—sometimes by choice, but often not.

Elite | Normal | Weak
Proficiency without Level

Weak BeggarCreature -2

Medium Human Humanoid 
Source NPC Core pg. 40
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 12 • Humanoid (Society)
Perception +1
Languages Common
Skills Athletics +1, Deception +1, Diplomacy +1, Stealth +3, Underworld Lore +0
Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +1
AC 12; Fort +2, Ref +5, Will +1
HP 10
Speed 25 feet
Melee [one-action] fist +3 [-1/-5] (agile, nonlethal, unarmed), Damage 1d4-2+1 bludgeoningRanged [one-action] rock +3 [-2/-7] (thrown 10 feet), Damage 1d4-2+1 bludgeoningBeat a Retreat [two-actions] The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.

All Monsters in "Downtrodden"

NameLevel
Beggar-1
Commoner-1
Drunkard2
Prisoner1
Urchin-1

Downtrodden

Source NPC Core pg. 40
Unfortunately, every society has people living on its fringes.

Sidebar - Additional Lore Braving The Mob

A mob is a violent crowd that works as greater difficult terrain and hazardous terrain, dealing 1d4 damage for each square entered. A creature can spend a single action to attempt a DC 16 Intimidation check, clearing the mob from all squares adjacent to them on a success (or all squares within 10 feet on a critical success). This action has the concentrate, emotion, manipulate, and mental traits. If the mob is meant to be a combat encounter, you can instead use the deluded mob.

Shelyn's Corner

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