All Creatures
Abilities | Monsters | NPCs


Chandriu Invisar

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Spirit (Occultism): DC 32
Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Chandriu InvisarCreature 6

Legacy Content

Unique CE Medium Ghost Incorporeal Spirit Undead 
Source Pathfinder #163: Ruins of Gauntlight pg. 50
Perception +11; darkvision
Languages Common, Elven, Undercommon
Skills Scriptorium Lore +12, Society +10, Stealth +9
Str -5, Dex +5, Con +0, Int +4, Wis +3, Cha +2
Site Bound Chandriu Invisar can stray only a short distance from where it was killed or the place it haunts.(area C36 and C37)
AC 17; Fort +6, Ref +11, Will +5
HP 64 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances ; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful DC 15 Diplomacy check. Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the Diplomacy check is successful, she is slowed 1 for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.
Speed fly 25 feet
Melee [one-action] ghostly hand +10 [+6/+2] (agile, finesse, magical), Damage 3d8+4 negativeDespairing Cry [two-actions] (auditory, divine, emotion, enchantment, mental) Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30 feet to attempt a DC 18 Will save. On a failure, a creature becomes slowed 1 (slowed 2 on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute.