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PFS StandardDragon Form [two-actions] Spell 6

Concentrate Manipulate Polymorph 
Source Player Core pg. 326 2.0
Traditions arcane, divine, occult, primal
Bloodline draconic
Deity Dahak
Duration 1 minute
Calling upon powerful magic, you gain a Large dragon battle form. When you Cast this Spell, choose one type of common dragon or another type to which your GM allows access. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:
  • AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
  • 10 temporary Hit Points.
  • Speed 40 feet, fly 100 feet. You gain any of the following Speeds the chosen dragon has, but with the listed amount: burrow 20 feet, climb 40 feet, swim 60 feet.
  • Resistance 10 against the damage type of your Dragon Breath (see below).
  • Darkvision and imprecise scent 60 feet.
  • The following unarmed melee attacks, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. Melee [one-action] jaws, Damage 2d12 piercing plus 2d6 damage of the same damage type as your Dragon Breath (see below); Melee [one-action] claw (agile), Damage 3d10 slashing; Melee [one-action] tail (reach 10 feet), Damage 3d10 bludgeoning.
  • Athletics modifier of +23, unless your own is higher.
  • Dragon Breath [two-actions] You exhale deadly magical energy in an area, dealing 10d6 damage to each creature in the area with a basic save against your spell DC. The shape, damage type, and save type match that of your chosen dragon's breath. If the chosen dragon's breath can deal more than one type of damage, choose one when you cast dragon form. The shape is a 30-foot cone or a 100- foot line. Once activated, Dragon Breath can't be used again for 1d4 rounds. Dragon Breath has the tradition trait matching the type of dragon and the damage trait matching the type of damage it deals, if applicable.
  • Tradition Resistance If the dragon's magical tradition matches that of your dragon form spell, you gain the listed ability. Arcane resistance 5 against damage from spells; divine resistance 10 to spirit, vitality, and void; occult resistance 10 to mental; primal resistance 5 to physical damage.

    Heightened (8th) Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, and Athletics +28. Your Dragon Breath deals an additional 4d6 damage.

    Monster Core Dragons

    The dragons from Lost Omens: Draconic Codex use the following specifications for dragon form.

    Dragon Form

    DragonTraditionSpeedsDragon BreathSaving Throw
    AdamantinePrimalBurrowCone of bludgeoningReflex
    BarrageArcaneCone of forceReflex
    BogPrimalSwimCone of acidReflex
    BrinePrimalSwimLine of bludgeoningReflex
    CinderPrimalCone of fireReflex
    CloudPrimalCone of electricityReflex
    ConspiratorOccultClimbCone of poisonFortitude
    CoralPrimalSwimLine of bludgeoningReflex
    CrystalPrimalCone of piercingReflex
    DelightDivineCone of spiritReflex
    DespairOccultCone of sonicWill
    DiabolicDivineCone of fireReflex
    EmpyrealDivineCone of spiritReflex
    ExecutorDivineCone of sonicReflex
    ForestPrimalCone of piercingReflex
    FortuneArcaneCone of forceReflex
    HornedPrimalSwimCone of poisonFortitude
    MagmaPrimalBurrowCone of fireReflex
    MirageArcaneClimbCone of mentalWill
    MockingOccultCone of bludgeoningReflex
    OathDivineCone of spiritWill
    OmenOccultCone of mentalWill
    PhaseArcaneCone of forceReflex
    RequiemDivineSwimLine of spiritWill
    ResurrectionDivineCone of voidFortitude
    RimePrimalSwimCone of coldReflex
    RuneArcaneCone of fireReflex
    SageOccultCone of mentalWill
    SeaArcaneSwimCone of bludgeoningReflex
    SkyDivineCone of electricityReflex
    SovereignOccultCone of mentalReflex
    StormcrownPrimalLine of electricityReflex
    TimeArcaneCone of forceWill
    UmbralOccultCone of voidReflex
    UnderworldArcaneBurrowCone of fireReflex
    VizirOccultSwimCone of fireReflex
    VorpalArcaneCone of voidWill
    WailingArcaneCone of sonicFortitude
    WhisperOccultCone of mentalWill
    WishArcaneClimbCone of mentalWill

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