Arcane | Divine | Occult | Primal
Rituals


Zealous ConvictionSpell 6

Enchantment
Source Core Rulebook pg. 385
Traditions divine, occult
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets up to 10 willing creatures
Duration 10 minutes
You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.